For each of these challenges, I was provided the art assets and was tasked to implement the required list of game
mechanics. These challenges were solo efforts meant to develop my skills in game development and programming.
Whack-A-Zombie
Game Explanation
Whack-A-Zombie! A Halloween themed Whack-A-Mole game. Zombie hands should rise from randomized dirt patches in the
ground, and players should be able to hit them and earn points for each zombie hand they hit. Below are the list
of requirements for this game. Additional features may be added as long as it fits the theme/spirit of the game.
Requested Requirements
Countdown to start the game
Zombie hands randomly raise from dirt patches in the ground (how many is up to you!)
Players can hit the Zombie hands when they are raised and it will update the HUD to show their score.
Players have a limited time to hit as many hands as they can which is displayed as a timer in the HUD.
End of match screen that shows the total hands hit and the total zombie hands spawned.
Features I Added
Powerup to make sword larger, making hitting multiple hands at the same time easier.